Interactive Physics

 

Kick life into your curriculum with Interactive Physics ™  

Interactive Physics makes it easy to integrate modeling and simulation into your physics curriculum. Create models by drawing onscreen with a powerful and easy-to-use graphic interface. Add objects like springs, dampers, ropes, and joints. Measure attributes of your objects like velocity, acceleration, momentum, and energy. You can also display these measurements as numbers, graphs, or animated vector displays. Then interact with your model in real time by changing parameters as the simulation runs.

Widely adopted by many textbook publishers and with more than half a dozen awards and thousands of educational users, Interactive Physics is the standard in physics modeling and simulation solutions.

IP2000 Screen Shot

Interactive Physics allows you to model, simulate, and explore a wide variety of physical phenomena, and create nearly any experiment imaginable. If you can use a mouse, you can use Interactive Physics.

Create objects by drawing circles, blocks, and polygons Measure velocity, acceleration, force, energy, etc., in metric or English units

Create ropes, springs, dampers, pulleys, slots, actuators, and motors

Simulate contact, collisions, and friction Vary air resistance, gravity, or material properties

View results as numbers, graphs, and animated vectors

Hear and measure sound volumes, sound frequencies, and Doppler effects

Create visually appealing presentations by attaching graphics to objects

 

 

 

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